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We never got success with indiegogo but were still truckin to make it. Not gonna lie, i came to read the thread to see if someone remembered of the game that I worked on as some people were excited for it at the time. If I could go back and do things differenlty I would - but for now I have to try and work with the reality of the situation. I'm tremendously sorry for all of this - I've lost out on far more then I'd like to think about, but my real regret is losing the faith of my fans and supporters. I wish I had better news after all of this time - but things spiraled out of control in the summer of 2019 - after a Chilean studio decompiled the Kickstarter demo an attempted to pass themselves off as the games developer.Īs of right now - I'm still contacting publishers. While I can produce new artwork till I'm blue in the face (actually I probably already am) - I can't program the game itself. He had given countless vapid excuses for his actions ranging from the "death of his grandmother" to "working in Mexico" - none of which he supplied any real evidence of - or for that matter displayed any remorse or urgency towards the state of the game - or the concerns of the backers.Īs of now Super Systems has only one employee - myself. The fact of the matter is - Chase Pettit abanonded the project in a very unstable and difficult to manage state - over the course of YEARS - giving only false hope in the form of vauge text messages like "I'll have something in a week". So far all of my efforts have been in vain.
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I've been working every day to try and get the game finished - from contacting studios for code reviews, to publishers with the hope of them acquiring the IP. Please understand I've been monitoring everything people have been posting - I never abandoned Drift Stage - but Drift Stage was indeed abanonded and left for me to deal with of my own accord - but only after the companies bank account was tapped out and the project no longer appealed to Chase Pettit. (Drift Stage was funded for one year of development - not three with no income). Especially when I need to make money and support myself in the process. Being called a scammer and fraud by the people who chose to support you does not put one in a good mental state to work, let alone under duress. The responcibility of explaining the actions of the games programmer Chase Pettit, the countless fraudulent attacks on the games IP and my own reputation - as well as the tenuous legal situation I now find myself in due to the selfishness of the games former partners - was very difficult given the cirumstances. Please try to forgive my silence and apprehension in addressing this.
![atomic heart development hell atomic heart development hell](https://petrofilm.com/yahoo_site_admin/assets/images/2813586C.27435426_std.jpg)
Interested as is? Need more convincing? Either way, there’s no release date 'm still trying to piece together what happened to my project.
ATOMIC HEART DEVELOPMENT HELL FULL
For a long time, Atomic Heart relied on its visuals and theme, which were strong enough to captivate players and get their imaginations going but not necessarily enough to anchor a full game.
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It’s none other than Mick Gordon ( Wolfenstein, Doom, countless others).īeyond the PC, PS4, and Xbox One versions, Mundfish is also committing to PlayStation 5 and Xbox Series X. It hasn’t lost that sense of intrigue from the early teasers.Īt a certain point in the video – definitely by the time the boss materializes – you’ll wonder why the music sounds so good. Weird creatures, weird androids, and a weird mini-boss named Plyush – yep, this is Atomic Heart.
![atomic heart development hell atomic heart development hell](https://twistedvoxel.com/wp-content/uploads/2021/01/atomic-heart-update-1024x576.jpg)
The seven-minute slice of footage shows the protagonist exploring and smashing his way through a futuristic complex that’s seen better days. Here’s a melee combat demonstration and a mini-bossĪtomic Heart looks like more of a tangible game than ever in this “next-gen gameplay” trailer.